Files
ultimate_rust2/exercise/threads_channels/src/main.rs

100 lines
4.2 KiB
Rust

// Silence some warnings so they don't distract from the exercise.
#![allow(dead_code, unused_imports, unused_variables)]
use crossbeam::channel;
use std::thread;
use std::time::Duration;
fn sleep_ms(ms: u64) {
thread::sleep(Duration::from_millis(ms));
}
fn expensive_sum(v: Vec<i32>) -> i32 {
// Pretend our fancy little filter-map-sum is expensive and takes 500ms
sleep_ms(500);
println!("Child thread: just about finished");
v.iter().filter(|&x| x % 2 == 0).map(|x| x * x).sum()
}
fn main() {
let my_vector = vec![2, 5, 1, 0, 4, 3];
// 1. Spawn a child thread and have it call `expensive_sum(my_vector)`. Store the returned
// join handle in a variable called `handle`. Once you've done this you should be able to run
// the code and see the output from the child thread's expensive sum in the middle of the main
// thread's processing of letters.
//
//let handle = ...
// While the child thread is running, the main thread will also do some work
for letter in vec!["a", "b", "c", "d", "e", "f"] {
println!("Main thread: Processing the letter '{}'", letter);
sleep_ms(200);
}
// 2. Let's retrieve the value returned by the child thread once it has exited.
// - Uncomment and complete the code below.
// - Call the .join() method on `handle` from #1 and assign the `Result<i32, Err>` it returns
// to a variable named `result`
// - Get the i32 out of `result` and store it in a `sum` variable.
// let result =
// let sum =
// println!("The child thread's expensive sum is {}", sum);
// 3. Time for some fun with channels!
// - Uncomment the block comment below (Find and remove the `/*` and `*/`).
// - Create variables `tx` and `rx` and assign them to the sending and receiving ends of an
// unbounded channel. Hint: An unbounded channel can be created with `channel::unbounded()`
/*
// let ...
// Cloning a channel makes another variable connected to that end of the channel so that you can
// send it to another thread. We want another variable that can be used for sending...
let tx2 = tx.clone();
// 4. Examine the flow of execution of "Thread A" and "Thread B" below. Do you see how their
// output will mix with each other?
// - Run this code. Notice the order of output from Thread A and Thread B.
// - Increase the value passed to the first `sleep_ms()` call in Thread A so that both the
// Thread B outputs occur *before* Thread A outputs anything.
// - Run the code again and make sure the output comes in a different order.
// Thread A
let handle_a = thread::spawn(move || {
sleep_ms(0);
tx2.send("Thread A: 1").unwrap();
sleep_ms(200);
tx2.send("Thread A: 2").unwrap();
});
sleep_ms(100); // Make sure Thread A has time to get going before we spawn Thread B
// Thread B
let handle_b = thread::spawn(move || {
sleep_ms(0);
tx.send("Thread B: 1").unwrap();
sleep_ms(200);
tx.send("Thread B: 2").unwrap();
});
// Using a Receiver channel as an iterator is a convenient way to get values until the channel
// gets closed. A Receiver channel is automatically closed once all Sender channels have been
// closed. Both our threads automatically close their Sender channels when they exit and the
// destructors for the channels get automatically called.
for msg in rx {
println!("Main thread: Received {}", msg);
}
// 5. Oops, we forgot to join "Thread A" and "Thread B". That's bad hygiene!
// - Use the thread handles to join both threads without getting any compiler warnings.
*/
// Challenge: Make two child threads and give them each a receiving end to a channel. From the
// main thread loop through several values and print each out and then send it to the channel.
// On the child threads print out the values you receive. Close the sending side in the main
// thread by calling `drop(tx)` (assuming you named your sender channel variable `tx`). Join
// the child threads.
println!("Main thread: Exiting.")
}