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47ed183cfe
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76cb232b1e
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621fb6bb59
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@@ -41,7 +41,11 @@ fn main() {
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// Hint: .to_uppercase() is a method on `str` which returns a String
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let words = vec!["autobot", "beach", "car", "decepticon", "energon", "frothy"];
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let transformed = words.into_iter().filter(|w| !w.contains("h")).map(|w| w.to_uppercase()).collect::<Vec<String>>();
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let transformed = words
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.into_iter()
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.filter(|w| !w.contains("h"))
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.map(|w| w.to_uppercase())
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.collect::<Vec<String>>();
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println!("Transformed: {:?}", transformed);
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// Challenge:
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@@ -24,7 +24,7 @@ pub enum DolphinError {
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#[error("The dolphin is too young")]
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TooYoung,
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#[error("The dolphin's name is too long and annoying to say")]
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LongName
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LongName,
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}
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pub struct Dolphin {
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@@ -3,14 +3,12 @@
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use aquarium::Dolphin;
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// Silence some warnings so they don't distract from the exercise.
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#[allow(clippy::vec_init_then_push)]
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// (You already did #1 in lib.rs, right?)
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//
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// 2a. Uncomment and finish the play_time function below
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// - Bring anyhow::Result into scope with a `use` statement
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// - Have the play_time function return a `Result<Vec<String>>`. The vector of Strings will
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// represent successful outcomes of various dolphin tricks.
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use anyhow::Result;
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fn play_time(dolphin: &Dolphin) -> Result<Vec<String>> {
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@@ -18,10 +16,10 @@ fn play_time(dolphin: &Dolphin) -> Result<Vec<String>> {
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// 2b. Call the .say_your_name() method on `dolphin`, use `?` to unwrap the value, and push
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// the value onto the `responses` vector.
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//
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let response = dolphin.say_your_name()?; // this can be done with an intermediate variable...
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let response = dolphin.say_your_name()?; // this can be done with an intermediate variable...
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responses.push(response); // ...or all on one line. Either way is fine!
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//
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// 2c. Do the same thing as #2b for the .flip() method
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//
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// 2c. Do the same thing as #2b for the .flip() method
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responses.push(dolphin.flip()?);
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//
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// 2d. Do the same thing as #2b for the .shake_hands() method
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@@ -4,10 +4,5 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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# I'm glad you came to add the `log` dependency! I got it all ready for you, just uncomment:
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#
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# log = "0.4"
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# And here's the env_logger dependency that you'll need in main.rs
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#
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# env_logger = "0.9"
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log = "0.4" # I'm glad you came to add the `log` dependency! I got it all ready for you, just uncomment:
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env_logger = "0.9" # And here's the env_logger dependency that you'll need in main.rs
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@@ -6,6 +6,8 @@
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//
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// Hint: You need to update Cargo.toml to add the `log` dependency, first.
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use log::{debug, error, info, trace, warn};
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#[derive(Debug)]
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pub struct Frog {
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energy: u8,
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@@ -15,19 +17,23 @@ pub struct Frog {
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impl Frog {
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pub fn new() -> Self {
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// 2. Use debug!() to log "A new Frog has been created"
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debug!(target: "Frog::new", "A new Frog has been created");
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Default::default()
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}
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pub fn hop(&mut self) {
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self.energy -= 1;
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// 3. Use info!() to log that a Frog hopped, and how much energy is left
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info!(target: "Frog::hop", "A frog hopped! It has {} energy left", self.energy);
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if self.energy == 0 {
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// 4. Use warn!() to warn that the frog will go to sleep since he ran out of energy
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warn!(target: "Frog::hop", "The frog will go to sleep since he ran out of energy");
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self.sleep();
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}
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}
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pub fn sleep(&mut self) {
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if self.sleeping {
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// 5. Use error!() to log a (non-fatal) error stating that the Frog is already asleep
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error!(target: "Frog::sleep", "The frog is already asleep");
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} else {
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self.sleeping = true;
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}
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@@ -37,9 +43,12 @@ impl Frog {
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impl Default for Frog {
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fn default() -> Self {
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// 6. Use trace!() to log that a default value was generated, with the debug representation
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Frog {
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let frog = Frog {
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energy: 5,
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sleeping: false,
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}
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};
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trace!(target: "Frog::Default", "A default Frog value was generated: {:?}", frog);
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frog
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}
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}
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@@ -8,6 +8,7 @@ use frogger::Frog;
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fn main() {
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// 8. Initialize env_logger using the init() function at the top level of the library
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env_logger::init();
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// 9. Run this program with `cargo run` and take a look at the default output.
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// - Now run it again with an explicit log level, like `RUST_LOG=info cargo run`
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@@ -2,7 +2,9 @@ use criterion::{black_box, criterion_group, criterion_main, Criterion};
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use testing::sploosh;
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pub fn sploosh_benchmark(c: &mut Criterion) {
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c.bench_function("sploosh", |b| b.iter(|| sploosh(black_box(8), black_box(9), black_box(10))));
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c.bench_function("sploosh", |b| {
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b.iter(|| sploosh(black_box(8), black_box(9), black_box(10)))
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});
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}
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criterion_group!(benches, sploosh_benchmark);
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@@ -1,4 +1,4 @@
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use testing::{sploosh, splish};
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use testing::{splish, sploosh};
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#[test]
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pub fn test_sploosh_splish() {
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@@ -22,8 +22,8 @@ fn main() {
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// join handle in a variable called `handle`. Once you've done this you should be able to run
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// the code and see the output from the child thread's expensive sum in the middle of the main
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// thread's processing of letters.
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//
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//let handle = ...
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let handle = thread::spawn(|| expensive_sum(my_vector));
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// While the child thread is running, the main thread will also do some work
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for letter in vec!["a", "b", "c", "d", "e", "f"] {
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@@ -37,63 +37,90 @@ fn main() {
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// to a variable named `result`
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// - Get the i32 out of `result` and store it in a `sum` variable.
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// let result =
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// let sum =
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// println!("The child thread's expensive sum is {}", sum);
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let result = handle.join();
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let sum = result.unwrap();
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println!("The child thread's expensive sum is {}", sum);
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// 3. Time for some fun with channels!
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// - Uncomment the block comment below (Find and remove the `/*` and `*/`).
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// - Create variables `tx` and `rx` and assign them to the sending and receiving ends of an
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// unbounded channel. Hint: An unbounded channel can be created with `channel::unbounded()`
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/*
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// let ...
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let (tx, rx) = channel::unbounded();
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// Cloning a channel makes another variable connected to that end of the channel so that you can
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// send it to another thread. We want another variable that can be used for sending...
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let tx2 = tx.clone();
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// Cloning a channel makes another variable connected to that end of the channel so that you can
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// send it to another thread. We want another variable that can be used for sending...
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let tx2 = tx.clone();
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// 4. Examine the flow of execution of "Thread A" and "Thread B" below. Do you see how their
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// output will mix with each other?
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// - Run this code. Notice the order of output from Thread A and Thread B.
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// - Increase the value passed to the first `sleep_ms()` call in Thread A so that both the
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// Thread B outputs occur *before* Thread A outputs anything.
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// - Run the code again and make sure the output comes in a different order.
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// 4. Examine the flow of execution of "Thread A" and "Thread B" below. Do you see how their
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// output will mix with each other?
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// - Run this code. Notice the order of output from Thread A and Thread B.
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// - Increase the value passed to the first `sleep_ms()` call in Thread A so that both the
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// Thread B outputs occur *before* Thread A outputs anything.
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// - Run the code again and make sure the output comes in a different order.
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// Thread A
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let handle_a = thread::spawn(move || {
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sleep_ms(0);
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tx2.send("Thread A: 1").unwrap();
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sleep_ms(200);
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tx2.send("Thread A: 2").unwrap();
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});
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// Thread A
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let handle_a = thread::spawn(move || {
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sleep_ms(500);
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tx2.send("Thread A: 1").unwrap();
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sleep_ms(200);
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tx2.send("Thread A: 2").unwrap();
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});
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sleep_ms(100); // Make sure Thread A has time to get going before we spawn Thread B
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sleep_ms(100); // Make sure Thread A has time to get going before we spawn Thread B
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// Thread B
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let handle_b = thread::spawn(move || {
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sleep_ms(0);
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tx.send("Thread B: 1").unwrap();
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sleep_ms(200);
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tx.send("Thread B: 2").unwrap();
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});
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// Thread B
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let handle_b = thread::spawn(move || {
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sleep_ms(0);
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tx.send("Thread B: 1").unwrap();
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sleep_ms(200);
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tx.send("Thread B: 2").unwrap();
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});
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// Using a Receiver channel as an iterator is a convenient way to get values until the channel
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// gets closed. A Receiver channel is automatically closed once all Sender channels have been
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// closed. Both our threads automatically close their Sender channels when they exit and the
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// destructors for the channels get automatically called.
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for msg in rx {
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println!("Main thread: Received {}", msg);
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}
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// Using a Receiver channel as an iterator is a convenient way to get values until the channel
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// gets closed. A Receiver channel is automatically closed once all Sender channels have been
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// closed. Both our threads automatically close their Sender channels when they exit and the
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// destructors for the channels get automatically called.
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for msg in rx {
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println!("Main thread: Received {}", msg);
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}
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// 5. Oops, we forgot to join "Thread A" and "Thread B". That's bad hygiene!
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// - Use the thread handles to join both threads without getting any compiler warnings.
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*/
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// 5. Oops, we forgot to join "Thread A" and "Thread B". That's bad hygiene!
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// - Use the thread handles to join both threads without getting any compiler warnings.
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let _ = handle_a.join();
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let _ = handle_b.join();
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// Challenge: Make two child threads and give them each a receiving end to a channel. From the
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// main thread loop through several values and print each out and then send it to the channel.
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// On the child threads print out the values you receive. Close the sending side in the main
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// thread by calling `drop(tx)` (assuming you named your sender channel variable `tx`). Join
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// the child threads.
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let (tx, rx) = channel::unbounded();
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let rx2 = rx.clone();
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let thread_a_handle = thread::spawn(move || {
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for n in rx {
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println!("Thread A received: {}", n);
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sleep_ms(10);
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}
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});
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let thread_b_handle = thread::spawn(move || {
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for n in rx2 {
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println!("Thread B received: {}", n);
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sleep_ms(10);
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}
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});
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for number in vec![1, 2, 3, 4, 5] {
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println!("NUMBER: {}", number);
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let _ = tx.send(number);
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}
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drop(tx);
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let _ = thread_a_handle.join();
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let _ = thread_b_handle.join();
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println!("Main thread: Exiting.")
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}
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@@ -17,7 +17,7 @@ impl Default for Party {
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Self {
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at_restaurant: true,
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num_people: 8,
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cake: Cake::Chocolate
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cake: Cake::Chocolate,
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}
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}
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}
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@@ -110,7 +110,10 @@ fn main() {
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// consuming it. Change the code above to pass in a &party. Then uncomment and run the code
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// below. After all, you want to smell your cake and eat it, too!
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println!("Yum! I'm eating this cake: {:?}. Oops, I dropped it on the floor.", party.cake);
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println!(
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"Yum! I'm eating this cake: {:?}. Oops, I dropped it on the floor.",
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party.cake
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);
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}
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pub fn admire_cake(cake: Cake) {
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Reference in New Issue
Block a user