Improve instructions, fix a function call that had been renamed in one place but not others
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@@ -44,49 +44,51 @@ fn main() {
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// 3. Time for some fun with channels!
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// - Uncomment the block comment below (Find and remove the `/*` and `*/`).
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// - Create variables `tx` and `rx` and assign them to the sending and receiving ends of an
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// unbounded channel. Hint: An unbounded channel can be created with `channel::unbounded()`
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// unbounded channel. Hint: An unbounded channel can be created with `channel::unbounded()`
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/*
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// let ...
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/*
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// let ...
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// Cloning a channel makes another variable connected to that end of the channel so that you can
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// send it to another thread. We want another variable that can be used for sending...
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let tx2 = tx.clone();
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// Cloning a channel makes another variable connected to that end of the channel so that you can
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// send it to another thread. We want another variable that can be used for sending...
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let tx2 = tx.clone();
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// 4. Examine the flow of execution of "Thread A" and "Thread B" below. Do you see how their
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// output will mix with each other?
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// - Increase the value passed to the first `pause_ms()` call in "Thread A" so that both the
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// "Thread B" outputs occur before the "Thread A" outputs.
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// 4. Examine the flow of execution of "Thread A" and "Thread B" below. Do you see how their
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// output will mix with each other?
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// - Run this code. Notice the order of output from Thread A and Thread B.
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// - Increase the value passed to the first `sleep_ms()` call in Thread A so that both the
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// Thread B outputs occur *before* Thread A outputs anything.
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// - Run the code again and make sure the output comes in a different order.
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// Thread A
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let handle_a = thread::spawn(move || {
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pause_ms(0);
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tx2.send("Thread A: 1").unwrap();
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pause_ms(200);
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tx2.send("Thread A: 2").unwrap();
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});
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// Thread A
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let handle_a = thread::spawn(move || {
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sleep_ms(0);
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tx2.send("Thread A: 1").unwrap();
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sleep_ms(200);
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tx2.send("Thread A: 2").unwrap();
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});
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pause_ms(100); // Make sure Thread A has time to get going before we spawn Thread B
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sleep_ms(100); // Make sure Thread A has time to get going before we spawn Thread B
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// Thread B
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let handle_b = thread::spawn(move || {
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pause_ms(0);
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tx.send("Thread B: 1").unwrap();
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pause_ms(200);
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tx.send("Thread B: 2").unwrap();
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});
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// Thread B
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let handle_b = thread::spawn(move || {
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sleep_ms(0);
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tx.send("Thread B: 1").unwrap();
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sleep_ms(200);
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tx.send("Thread B: 2").unwrap();
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});
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// Using a Receiver channel as an iterator is a convenient way to get values until the channel
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// gets closed. A Receiver channel is automatically closed once all Sender channels have been
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// closed. Both our threads automatically close their Sender channels when they exit and the
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// destructors for the channels get automatically called.
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for msg in rx {
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println!("Main thread: Received {}", msg);
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}
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// Using a Receiver channel as an iterator is a convenient way to get values until the channel
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// gets closed. A Receiver channel is automatically closed once all Sender channels have been
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// closed. Both our threads automatically close their Sender channels when they exit and the
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// destructors for the channels get automatically called.
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for msg in rx {
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println!("Main thread: Received {}", msg);
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}
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// 5. Oops, we forgot to join "Thread A" and "Thread B". That's bad hygiene!
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// - Use the thread handles to join both threads without getting any compiler warnings.
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*/
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// 5. Oops, we forgot to join "Thread A" and "Thread B". That's bad hygiene!
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// - Use the thread handles to join both threads without getting any compiler warnings.
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*/
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// Challenge: Make two child threads and give them each a receiving end to a channel. From the
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// main thread loop through several values and print each out and then send it to the channel.
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