#include "Room.h" #ifndef PLAYER_H #define PLAYER_H class Player: public GameCharacter { public: Room *currentRoom, *previousRoom; vector inventory; Player(string = "", int = 0, int = 0, int = 0); void addItem(Item); void increaseStats(int, int, int); void lootRoom(Room*); void changeRooms(Room*); }; #endif