#include "GameCharacter.h" GameCharacter::GameCharacter(string n, int h, int a, int d) { name = n; maxHealth = h; currentHealth = h; attack = a; defense = d; } int GameCharacter::takeDamage(int amount) { int damage = amount - defense; if (damage < 0) { damage = 0; } currentHealth -= damage; return damage; } bool GameCharacter::isDead() { return currentHealth <= 0; }