roguelike/gameTile.h
Kishan Takoordyal 12c719225c
init
2020-11-15 10:56:33 +04:00

21 lines
336 B
C++

#include <SFML/Graphics.hpp>
#ifndef GAMETILE_H
#define GAMETILE_H
class GameTile {
public:
bool isPassable;
bool isExit;
sf::Vector2f pos;
sf::Texture texture;
sf::Sprite sprite;
GameTile(std::string, float, float, bool, bool);
bool setupSprite(std::string);
};
#endif