roguelike/gameWorld.h
Kishan Takoordyal 12c719225c
init
2020-11-15 10:56:33 +04:00

42 lines
820 B
C++

#include <SFML/Graphics.hpp>
#include <vector>
#include "gameTile.h"
#ifndef GAMEWORLD_H
#define GAMEWORLD_H
class GameWorld {
sf::Vector2i exitPos;
sf::Vector2i playerPos;
std::vector<sf::Vector2i> enemyPositions;
void setupInitialState();
void setupEnemyPositions();
void setupTiles();
void redrawSprites();
std::vector<sf::Vector2i> getFreeCoordinates(sf::Vector2i currentPos);
bool checkIfPositionIsFree(sf::Vector2i);
void moveEnemies();
bool checkIfReachedExit();
bool checkIfTouchedEnemy();
void checkCollisionsAndMoveEnemies();
public:
std::vector< std::vector<GameTile *> > tiles;
int gridLength;
GameWorld();
void moveLeft();
void moveUp();
void moveRight();
void moveDown();
};
#endif