#include #ifndef TEXTS_H #define TEXTS_H class Texts{ sf::Font font; void setupText(sf::Text *, sf::Vector2f); public: sf::Text energyText; sf::Text timeText; sf::Text endGameWonText; sf::Text endGameTimeText; sf::Text endGameSpaceText; Texts(); bool performSetup(); void drawInGameText(sf::RenderWindow *, sf::Time, int); void drawEndGameText(sf::RenderWindow *, sf::Time); }; #endif