#include #include #include using namespace std; #ifndef ENEMY_H #define ENEMY_H class Enemy { sf::Texture enemyTexture; sf::Sprite enemySprite; sf::SoundBuffer attackSoundBuffer; sf::Sound attackSound; public: int energy; Enemy(int); bool performSetup(); bool checkIfHit(sf::Vector2i); bool takeDamage(int); void draw(sf::RenderWindow *); }; #endif