#include #include using namespace std; class GameCharacter { public: int maxHealth, currentHealth, attack, defense; GameCharacter(int, int, int); void takeDamage(int); }; GameCharacter::GameCharacter(int h, int a, int d) { maxHealth = h; currentHealth = h; attack = a; defense = d; } void GameCharacter::takeDamage(int damage) { damage = attack - defense; if (defense < 0) { damage = 0; } currentHealth -= damage; } class Player: public GameCharacter { public: string name; vector inventory; Player(string, int, int, int); void addItem(string); }; Player::Player(string n, int h, int a, int d):GameCharacter(h, a, d) { name = n; } void Player::addItem(string item) { inventory.push_back(item); } int main() { GameCharacter character = GameCharacter(100, 20, 10); cout << "Health before taking damage: " << character.currentHealth << "\n"; character.takeDamage(5); cout << "Health after taking damage: " << character.currentHealth << "\n\n"; Player p = Player("Kishan", 120, 30, 10); p.addItem("boots"); cout << "Length of the inventory of " << p.name << ": " << p.inventory.size() << "\n"; }